![]() One of the core skills you’ll get early on grants you an infinitely respawning army of seven skeleton warriors. ![]() It’s also worth noting that I’ve never seen a pet class quite as crazy as the Necromancer in any previous action RPG. Blow those up and you have a chain reaction of carnage that can clear entire rooms before the second body even hits the floor. Blow up its corpse, creating five more corpses. As things start to die, and more corpses litter the battlefield, you gain access to more potent ability options and can usually snowball that into a runaway victory. It kind of reminds me of a ramp deck in Magic: The Gathering. You can have a chain reaction of carnage that can clear entire rooms.The other implication of the corpse mechanic is that the Necromancer becomes exponentially more deadly as a fight progresses, at the cost of struggling a bit at the onset of combat.
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