Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point. Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target.Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.Heightened Senses (5): Damage Reduction against nearby enemies is increased by 6% per point. ![]() However, an effect that empowers any skill does apply to the Wolves, both passively and actively.ĭiablo II: Resurrected Review - Pile Of Old Bones ![]() Talents that empower the Werewolf form will have no effect on the attacks of Wolves. This skill can be used in any Shapeshifting form, and does not change the Druid's current form. Lasts until redirected to a different target, or until the enemy is dead. When activated, orders the Wolves to leap to and attack a specified target (cannot be cast if none is given) with 50% increased Critical Hit chances (i.e. Their Toughness is roughly equal to the Druid's, but Wolves' attacks have zero Proc Coefficient. Wolves will not gain protective bonuses from skills, but do share the Druid's basic stats, including those gained from passive talents. Should the Druid die, Wolves will despawn. Should one of them die, it will be resummoned at the Druid's side in a few seconds. Similar to Command Skeletons, this skill passively summons two wolves. ![]() Wolves is a Companion skill used by Druid in Diablo IV, inspired by the classic Wolf minions.
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